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 Whistling Death/Fighting Wings Scenario - Libyan Fireworks

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adhikayev
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PostSubyek: Whistling Death/Fighting Wings Scenario - Libyan Fireworks   Mon Feb 18, 2008 11:35 am

Perkenankan saya mem-post After Action Report kami yang bermain lewat email Smile
Ini game dogfight WW2 yang sangat keren

Adhika

-----

Just concluded a 20 turn air battle, in which 6 RAF P40E Kittyhawks jump 12 Stukas in a
defensive circle escorted by 4 Bf 109Fs. The Stukas survived with some damage even
though the circle was broken up and the 109s inflicted heavy losses on the P40s, shooting
down three for no losses. Combat summary below, more or less outlines the scenario
results.

======

Here is a summary of the player's efforts

Stukas

The Stuka crews showed discipline but remained in a defensive mind set and took no
offensive shots even though some opportunities presented themselves as P40s overshot
their flights. Defensive gunners were active early in the game during the initial attack and
toward the end. 11 defensive shots (some were group shots) were taken during game
turns 3, 4, 5 and 10. The light guns were fairly ineffective though inflicting only one point
of damage - that to P40-2.

109 Escort

The escort, lead by veteran pilots was very effective, coordinating their passes with the
needs of different Stuka flights coming under attack. Three P40s were shot down and one
of the remaining three was lightly damaged during the battle.

109-1 took 5 shots in a sustained attack over turns 7 to 11 - all against P40-3 which
suffered 8 hits and 3 crits one of which snapped off one of the Warhawk's wings for a kill.
4 shots hit, 1 missed. Accuracy 80 percent.

109-2 took 2 shots - one at range 0 on turn 5 which blasted P40-2 out of the air with 14
hits for a one shot/one kill pass. On turn 12 he nicked P40-1 for one point. In play, he
took two shots for two hits. Accuracy 100 percent.

109-3 took only one shot at P40-4 which occured on turn 10 which scored, inflicting 6
hits and 3 crits, one of which shot out the P40's control cables resulting in another one
shot / one kill. Accuracy 100 percent.

109-4 traded head on fire with P40-1 on turn 5 and missed. He then pursued and
continued to attack this P40 but missed three additional shots over the game, all of which
were low odds, high angle shots. 4 shots / 4 misses = Accuracy 0 percent.

109 total claims - three kills confirmed, one P40 damaged.

P-40E attackers

The P40 pilots had the bounce at the start, but overall, a less experienced set of pilots with
two green pilots in their ranks. Their attack was generally ineffective, lacking cohesiveness
and direction. Spooked by the 109s, the P40 pilots failed to concentrate on any single
Stuka kette and almost from the start wasted time trying to fence with the 109s. By the
time an attack finally coalesced against Kette no. 4 (Stukas 10-12), the 109s were in
position to break up that effort, though not before Stuka 11 took some serious damage.
The lack of team work and the every-man-for-himself attack by the RAF was its undoing
resulting in three losses for no kills.

P40-1 took two shots, both early in the game against 109s at high angles. He hit 109-1
for 2 points on turn 4, then 109-4 for 1 point on turn 5. After that he was out of position
to initiate further attacks due to a vertical reposition that took excessive time. This was
motivated by being pursued by 109s 3 and 4 for much of this time. Two shots for two hits
= 100 percent accuracy, two 109s claimed damaged.

P40-2 had Stukas on his brain and damaged one each in Kettes two and three before
being blindsided by 109-2 and blown out of the air. He damaged Stuka 4 and Stuka 7.
two shots for two hits = 100 percent accuracy, two Stukas claimed damaged, own aircraft
abandoned for camel transport back to base.

P40-3 tried to press the Stukas as well, hitting no. 7 and missing no. 1 later in the game.
Unfortunately, he got slow maneuvering and 109-1 saddled in for a sustained attack that
shot the P40 down. Two shots, one hit - 50 percent accuracy, one stuka damaged, own
aircraft disabled. Parachuted down then hitched ride on back of SAS desert rat jeep.

P40-4 this ace was slow getting into the action, pursuing and finally inflicting heavy hits
on Stuka 11 around turn 8, but then broke off that attack to go to the aid of P40-3 who
had 109-1 locked on his tail. He fired at long range at 109-1 missing twice but,
Unfortunately, he was sniped out of the air by 109-3 before he could close to effective
range. Three shots, one hit, accuracy = 33.3 percent. One Stuka damaged, then own plane
disabled. Used parachute then stole bicycle from Libyan child and pedaled back to base.

P40-5 was aggressive but unfocused, switching targets repeatedly. He fired once at air,
twice at Stuka 11 then Stuka 10, then finally at 109-4. He damaged Stuka 11 with a hard
hit but missed all other shots. 5 shots for 1 hit = 20 percent accuracy. One Stuka
damaged. P40-5 was not damaged.

P40-6 a green pilot on first mission (but not a green player) was largely neutralized by the
109 escort which took turns pointing in his direction and pursuing him. The P40 was able
to evade all passes, none of which resulted in shots but also never achieved a position to
take any shots himself. No shots, no claims, no accuracy rating.

-------

Damaged AC Summary

Stuka 4 - light damage sustained, 2 hits / 0 crits
Stuka 7 - light damage sustained, 4 hits / 0 crits
Stuka 11 - heavy damage suffered, 10 hits / 2 crits (+1 bank/slip, tail structure)

109-1 - light damage taken, 2 hits / 0 crits
109-4 - light damage taken, 1 hit / 0 crits

P40-1 - light damage sustained 1 hit / 0 crits
P40-2 - shot down 15 hits / 3 crits (hits exceeded)
P40-3 - shot down 8 hits / 3 crits (cockpit no eff., tail structure, wing breaks off)
P40-4 - shot down 6 hits / 3 crits (no BT+ rates, fuel leak, control cables lost)

Comment - game demonstrates superior killing power of cannon armament as two P40
kills were result of critical hits. The 109 cannons created more critical hits than the P40
machine guns.

Total damage done by Germans

Stukas = 4 defensive attacks for 1 hit, did 1 point of damages
109s = 12 shots for 7 hits inflicting 28 points of damage and 12 critical hits
P40s = 14 shots for 19 points of damage and 2 critical hits.

JD
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PostSubyek: Re: Whistling Death/Fighting Wings Scenario - Libyan Fireworks   Mon Feb 18, 2008 11:36 am

Oya saya yang nerbangin P-40 #5

Adhika
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PostSubyek: Re: Whistling Death/Fighting Wings Scenario - Libyan Fireworks   Mon Feb 18, 2008 9:02 pm

bro, kalo maen lewat email gitu hmm apa boardnya diset di meja, dan dijalanin sesuai dgn email yg nongol gitu, berarti bisa sebulanan tuh board nongkrong di meja sesuai dgn settingan dari email ya ? Cool
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PostSubyek: Re: Whistling Death/Fighting Wings Scenario - Libyan Fireworks   Mon Feb 18, 2008 9:44 pm

Steve wrote:
bro, kalo maen lewat email gitu hmm apa boardnya diset di meja, dan dijalanin sesuai dgn email yg nongol gitu, berarti bisa sebulanan tuh board nongkrong di meja sesuai dgn settingan dari email ya ? Cool

kan ada cyberboard bro...

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PostSubyek: Re: Whistling Death/Fighting Wings Scenario - Libyan Fireworks   Tue Feb 19, 2008 11:06 am

wqerti wrote:
Steve wrote:
bro, kalo maen lewat email gitu hmm apa boardnya diset di meja, dan dijalanin sesuai dgn email yg nongol gitu, berarti bisa sebulanan tuh board nongkrong di meja sesuai dgn settingan dari email ya ? Cool

kan ada cyberboard bro...

Yup bisa pakai Cyberboard.

Kalo saya sendiri pakai VASSAL soalnya kita mainnya ala blind chess. Jadi move kita kirim ke yahoogroup kita dengan format tertentu. Dari situ kita bisa tahu posisi terakhir pesawat. Saya pakai VASSAL cuman buat tracking aja. Smile

Kemarin ada kejadian seru... jadi 6 Zero nyergap 6 PBY Catalina. Salah satu Catalina udah terbakar (fuel fed major fire) masih ditembakin terus sampai wingnya lepas... dia oleng ke kiri dan nabrak Catalina di dekatnya. Sama2 ancur ...
Yang bisa bail out cuman 3 orang dari kedua crewnya.
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PostSubyek: Re: Whistling Death/Fighting Wings Scenario - Libyan Fireworks   Tue Feb 19, 2008 11:59 am

uhauhauha gila keren banget nih AAR nya !!!! mantappp keep it coming man !!!

nanti kalo pesenan wings of war gw dateng gw bikin AAR juga deh !

maen misi apa ya hmmmmmmm kabur dari dunkirk atau london bombing seru tuh or even el alamein !!!!

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PostSubyek: Re: Whistling Death/Fighting Wings Scenario - Libyan Fireworks   Tue Feb 19, 2008 12:24 pm

kohee wrote:
uhauhauha gila keren banget nih AAR nya !!!! mantappp keep it coming man !!!

nanti kalo pesenan wings of war gw dateng gw bikin AAR juga deh !

maen misi apa ya hmmmmmmm kabur dari dunkirk atau london bombing seru tuh or even el alamein !!!!

Heheh tenkyu2...

Kalo Whistling Death saya bawa2 ke SatU enak.. komponennya cuman dikit (lha cuman 1 pesawat per orang, ndak pakai kartu). Kapan2 kita bisa main deh!

Adhika
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PostSubyek: Re: Whistling Death/Fighting Wings Scenario - Libyan Fireworks   Tue Feb 19, 2008 4:01 pm

sip bro.. mau ajarin maen donk...

adhikayev wrote:
wqerti wrote:
Steve wrote:
bro, kalo maen lewat email gitu hmm apa boardnya diset di meja, dan dijalanin sesuai dgn email yg nongol gitu, berarti bisa sebulanan tuh board nongkrong di meja sesuai dgn settingan dari email ya ? Cool

kan ada cyberboard bro...

Yup bisa pakai Cyberboard.

Kalo saya sendiri pakai VASSAL soalnya kita mainnya ala blind chess. Jadi move kita kirim ke yahoogroup kita dengan format tertentu. Dari situ kita bisa tahu posisi terakhir pesawat. Saya pakai VASSAL cuman buat tracking aja. Smile

Kemarin ada kejadian seru... jadi 6 Zero nyergap 6 PBY Catalina. Salah satu Catalina udah terbakar (fuel fed major fire) masih ditembakin terus sampai wingnya lepas... dia oleng ke kiri dan nabrak Catalina di dekatnya. Sama2 ancur ...
Yang bisa bail out cuman 3 orang dari kedua crewnya.

_________________
The chess-board is the world, the pieces are the phenomena of the universe, the rules of the game are what we call the laws of Nature. The player on the other side is hidden from us.
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PostSubyek: Re: Whistling Death/Fighting Wings Scenario - Libyan Fireworks   Tue Feb 19, 2008 4:18 pm

Sip! udah ada 2 player (+me = 3 Smile)

Jadi pertama2 download Quickstart rulesnya di entry Whistling Death di BGG.
Jangan lupa download vassal dan modulenya Fighting Wings. Bisa juga pakai Cyberboard.

Adhika
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PostSubyek: Re: Whistling Death/Fighting Wings Scenario - Libyan Fireworks   Tue Feb 19, 2008 8:25 pm

sip, ta coba

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PostSubyek: Re: Whistling Death/Fighting Wings Scenario - Libyan Fireworks   Sat Feb 23, 2008 9:16 pm

adhikayev wrote:
Sip! udah ada 2 player (+me = 3 Smile)

Jadi pertama2 download Quickstart rulesnya di entry Whistling Death di BGG.
Jangan lupa download vassal dan modulenya Fighting Wings. Bisa juga pakai Cyberboard.

Adhika
Ternyata pada mail PBEM ya, ikuuuuuuuuuuut, tapi saya ga pernah main PBEM, ayo belajar..belajar..belajar
Hey count me in, i cannot miss this
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PostSubyek: Re: Whistling Death/Fighting Wings Scenario - Libyan Fireworks   Sun Feb 24, 2008 9:03 pm

wahyu_madcat wrote:
adhikayev wrote:
Sip! udah ada 2 player (+me = 3 Smile)

Jadi pertama2 download Quickstart rulesnya di entry Whistling Death di BGG.
Jangan lupa download vassal dan modulenya Fighting Wings. Bisa juga pakai Cyberboard.

Adhika
Ternyata pada mail PBEM ya, ikuuuuuuuuuuut, tapi saya ga pernah main PBEM, ayo belajar..belajar..belajar
Hey count me in, i cannot miss this

Hehe boleh2... Sip! kita sudah ada 4 player. Kebetulan saya ada scenario 2 vs 2 (Hellcat vs Zero) dan 3 vs 1 (Chaika vs Gladiator).

Download Quickstart rules dulu dari BGG, VASSAL dan modulenya. Ntar kita buat yahoogroup Smile

Adhika
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PostSubyek: Re: Whistling Death/Fighting Wings Scenario - Libyan Fireworks   Sun Feb 24, 2008 9:20 pm

Gear dah siap bro adhikayev, ready to take a flight and fight
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